Ksp reference manual kontakt 6

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In part 2, we bypassed an effect using a MIDI note. This is just one control we're going to look at, but the techniques are applicable to every UI control you'll create in Kontakt. In this part we'll be using a varied selection of commands and variables to give our interface control a link to a parameter inside Kontakt, give it some useful display info and also retain its settings when the instrument is saved and loaded. You'll know one of these as they're all uppercase (e.g. All of these parameters have an address, these come in the form of the built-in variables. Making Stuff WorkĮvery parameter that can be automated in Kontakt can be addressed by the KSP. Well in this part we're going to hook up that control to a parameter and make it useful to us. So in the last installment we made a control appear in our interface.

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